Second Life Exploding
In Unlikely Segments

Second Life—the self-described 3-dimensional online digital world imagined, created, and owned by its residents—is a community in nearly every sense of the word.
With the addition of an estimated 20,000 residents a day, Second Life is booming. Measured in Linden dollars, its virtual economy— up more than nine times in the last year—would be one of the fastest growing in the real world.
Think only GenMe millenials hang out in virtual worlds? Think again. As the pie chart shows, about one-third, or over one million of January’s 3.1 million participants are 35 and older; nearly 360,000 of them are over 45.
The following figures are taken from Second Life Statistics* for January 2007:
- Virtual Economy: The number of user-to-user transactions increased 37% to 6.1 billion
- Virtual Area: Land mass expanded 23% to 361 square kilometers
- Real Time: Logged user hours increased 47% from 7.3 million the previous month to 10.8 million
- Real Trade: Buyers and sellers traded goods and services worth just under USD $5 million
- Real Citizens:
United States 31%
France 12%
Germany 10%
United Kingdom 8%
Netherlands 6%
Fortune reports many large corporations are investing a portion of their 2007 budget on marketing in Second Life. IBM holds meetings there.
Still think it’s a virtual world?
*Source: Second Life.
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